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SupercellGamesHayDayClashofClansBoomBeachClashRoyaleBrawlStarsCareersWhyYouMightLoveItHereOurOfficesJoiningSupercellLivinginHelsinkiLivinginShanghaiOpenPositionsCareerStoriesSupportBeSafe&PlayFairAboutUsNewsInvestmentsLevelUpIlkkax27;sLongTextsGamesFirstGamesGamesHayDayClashofClansBoomBeachClashRoyaleBrawlStarsCareersCareersWhyYouMightLoveItHereOurOfficesJoiningSupercellLivinginHelsinkiLivinginShanghaiOpenPositionsCareerStoriesSupportSupportBeSafe&PlayFairAboutUsAboutUsNewsInvestmentsLevelUpIlkkax27;sLongTextsGamesFirstSearchSupercellMakersofHayDay,ClashofClans,BoomBeach,ClashRoyaleandBrawlStars.SeelatestnewsClashMiniEndingDevelopmentnewsSeeYouatGDC2024?Ilkkax27;sComfortableFeelingUncomfortablenewsItTakesaVilletoBuildClashofClans!newsCongratstotheNewWorldChampions!newsSuperchargingOurLeadershipTeamnewsClashofClansandClashRoyaleAreNowOfficiallyailableonPC!newsmo.co-Supercellx27;sLeapIntotheUnknownnewsTheNextStepforCommunitySitesNewsArchiveGamesOurdreamistocreategamesthatasmanypeopleaspossibleplayforyearsandthatarerememberedforever.SeegamesCareersJoinustocreategamesthatexciteandhelpourplayersaroundtheworldmakememories.SeeCareersHeadofLiveGamesSaraBachtalkscompanychanges,world-beatingliveops,andhowtogetbackontopSupercellstandsoutinthegamingindustrynotjustforthegenre-defining,high-qualitygamesandrepeatedsuccessbutalsofortheuniquecellstructureandcultureofempowermentandautonomy.Frommyexperience,bothoutsideandnowinsidethecompany,thisenvironmentisclearlydifferentfromothercompaniesIx27;vebeenpartof.readarticleWhySupercellgreenlightsteams,notgames–andisnowopentoexternalpitchesIhepersonalfailuresonthatfront,whenmypastnewgameteamsfellapart.Sometimesit’sreallythosesmallinterpersonalconnectionsthatcreatethebiggestproblems.Myhopeisthatwefrontloadallthoselearningsfromthepastonwhyteamsfailed.Hopefullythiswaywecanstrengthenthecreativecoreofateamandsay:thisteamisreallystrongenoughbecausethey’vegonethroughshittogether.readarticleSupercelldodged‘thegreatresignation’,butit’sdoublingdownonstaffwellbeinganyway“Weworkwithacompanywhodidawholebunchoftrainingtoincreaseawarenessofmentalhealthandalsoreducethestigma,”saysMansford.“Ifpeoplearen’ttalkingaboutit,thenthat’saprobleminitself.”Staffcanasktobetrainedlikementalhealthfirstaidersunderaprogramcalled‘Jedisofthemind’,andinHelsinkithere’sapsychologiston-sitetwiceaweek.Therearearaftofothertrainingandonlineresourcesforstaffwhowanttolearnmoreinalesspublicwayaswell.readarticleSupercelltalksbreakingthemouldofpuzzlegameswithClashQuest"Inmyexperience,wheneveryouchangesomedesignfundamentals,thewholegameneedstobebuiltinadifferentway.Idon’tthinkmanyplayerswillnoticethesedifferences,buttheycanheabigimpactonhowthegameneedstobebuilt.”readarticleSupercellCEOthrivesontrustingtheinstinctsofgamedevelopersOurthresholdforreleasinganythingtobetashouldbelow,butourbarforreleasinganythinggloballyshouldbehigh.Butonewaytofailasacompanywouldbeyouparalyzeyourself.Nothingisevergoodenoughandyoudon’tputanythingout.Onethingwefundamentallybelieveinisthathowweultimatelyachievethebestqualityiswelearnasquicklyaspossible.Ifyounevershipanythingtorealplayers,youneverlearn,andyouneverachieveultimatequality.readarticleLessmanement,moresuccess-InsideSupercellx27;supside-downorganizationThereisnogreenlightprocessfrommanement,nomilestonemeetingswhereteamsneedtojustifytheirproject’sexistencetofinance.Teamscankilltheirgamesandmoveonifdeemednecessary.Allcreativedecisionsareuptotheteams.Sotheroleofmanementinanupsidestructure?Buildgreatteams,andsupportthemintheireffortsinordertofakeyboard labelcilitatetheirsuccess.readarticleWhathappenswhenyouturnastudioupsidedown?"Ikeptlookingforapproval.Ikeptgoing,x27;Well,ifItellthegameleadandhesaysitx27;sokaythenmaybeitx27;sokay,x27;andhewasjustlike,x27;Ah,dowhatever,itx27;sfine.x27;SoIsaid,x27;WellifItalkto50%ofthepeopleontheteamandtheyallsayitx27;sfine,x27;andIkeptlooking.x27;Whatisthethresholdforthisisokaytodo?x27;Andtheanswerwas,x27;Ifyouthinkitx27;stherightthingtodo,thendoit,butalsoownitifitendsupbeingwrong.x27;"readarticleTrustGamesItallstartsfromtrust.Iftheteamx27;sworkingindependently,itcanx27;tworkwithouttrust.Thattrustneedstobemutual.Themanementneedstotrusttheirdeveloperstomakegreatgames,butthedevelopersalsoneedtotrustthemanementtohetheirbacks.Ifdevelopersareafraidoffailingbecausetherewillbeconsequences,thentheywonx27;ttakerisks.readarticleSuccessandsustainabilityatSupercell"Gamingisacreativebusiness,anditx27;snotaboutthehoursyouputin.Ofcourse,sometimesyouneedtoputinlonghours,andtheBrawlStarsteamhasbeenworkingsuperhardoverthelasttwomonths.Butthatcanx27;tbethedefactowayofworking.Sometimesitcanhappen,butitcanx27;tbearule.Wex27;reinacreativebusinessandIjustcanx27;tbelievethatpeoplewouldcomeupwithcreativeideasiftheyx27;rereally,reallytiredoratriskofbeingburnedout.”readarticleBrawlStarsisnearingitsgloballaunchDevelopmentonBrawlStarsbeganaroundfouryearso,andaccordingtoJonFranzas,adesignerandprogrammerwhoinitiallyservedastheprojectlead,itchangedalotoverthattime.“Asacompanywedon’thesomuchexperiencewiththistypeofgame,”Franzasexplains.“Sowewantedtolaunchitveryearly,inaveryrawandunfinishedstate.”readarticleHeadofLiveGamesSaraBachtalkscompanychanges,world-beatingliveops,andhowtogetbackontopSupercellstandsoutinthegamingindustrynotjustforthegenre-defining,high-qualitygamesandrepeatedsuccessbutalsofortheuniquecellstructureandcultureofempowermentandautonomy.Frommyexperience,bothoutsideandnowinsidethecompany,thisenvironmentisclearlydifferentfromothercompaniesIx27;vebeenpartof.readarticleWhySupercellgreenlightsteams,notgames–andisnowopentoexternalpitchesIhepersonalfailuresonthatfront,whenmypastnewgameteamsfellapart.Sometimesit’sreallythosesmallinterpersonalconnectionsthatcreatethebiggestproblems.Myhopeisthatwefrontloadallthoselearningsfromthepastonwhyteamsfailed.Hopefullythiswaywecanstrengthenthecreativecoreofateamandsay:thisteamisreallystrongenoughbecausethey’vegonethroughshittogether.readarticleSupercelldodged‘thegreatresignation’,butit’sdoublingdownonstaffwellbeinganyway“Weworkwithacompanywhodidawholebunchoftrainingtoincreaseawarenessofmentalhkeyboard labelealthandalsoreducethestigma,”saysMansford.“Ifpeoplearen’ttalkingaboutit,thenthat’saprobleminitself.”Staffcanasktobetrainedlikementalhealthfirstaidersunderaprogramcalled‘Jedisofthemind’,andinHelsinkithere’sapsychologiston-sitetwiceaweek.Therearearaftofothertrainingandonlineresourcesforstaffwhowanttolearnmoreinalesspublicwayaswell.readarticleSupercelltalksbreakkeyboard labelingthemouldofpuzzlegameswithClashQuest"Inmyexperience,wheneveryouchangesomedesignfundamentals,thewholegameneedstobebuiltinadifferentway.Idon’tthinkmanyplayerswillnoticethesedifferences,buttheycanheabigimpactonhowthegameneedstobebuilt.”readarticleSupercellCEOthrivesontrustingtheinstinctsofgamedevelopersOurthresholdforreleasinganythingtobetashouldbelow,butourbarforreleasinganythinggloballyshouldbehigh.Butonewaytofailasacompanywouldbeyouparalyzeyourself.Nothingisevergoodenoughandyoudon’tputanythingout.Onethingwefundamentallybelieveinisthathowweultimatelyachievethebestqualityiswelearnasquicklyaspossible.Ifyounevershipanythingtorealplayers,youneverlearn,andyouneverachieveultimatequality.readarticleLessmanement,moresuccess-InsideSupercellx27;supside-downorganizationThereisnogreenlightprocessfrommanement,nomilestonemeetingswhereteamsneedtojustifytheirproject’sexistencetofinance.Teamscankilltheirgamesandmoveonifdeemednecessary.Allcreativedecisionsareuptotheteams.Sotheroleofmanementinanupsidestructure?Buildgreatteams,andsupportthemintheireffortsinordertofacilitatetheirsuccess.readarticleWhathappenswhenyouturnastudioupsidedown?"Ikeptlookingforapproval.Ikeptgoing,x27;Well,ifItellthegameleadandhesaysitx27;sokaythenmaybeitx27;sokay,x27;andhewasjustlike,x27;Ah,dowhatever,itx27;sfine.x27;SoIsaid,x27;WellifItalkto50%ofthepeopleontheteamandtheyallsayitx27;sfine,x27;andIkeptlooking.x27;Whatisthethresholdforthisisokaytodo?x27;Andtheanswerwas,x27;Ifyouthinkitx27;stherightthingtodo,thendoit,butalsoownitifitendsupbeingwrong.x27;"readarticleTrustGamesItallstartsfromtrust.Iftheteamx27;sworkingindependently,itcanx27;tworkwithouttrust.Thattrustneedstobemutual.Themanementneedstotrusttheirdeveloperstomakegreatgames,butthedevelopersalsoneedtotrustthemanementtohetheirbacks.Ifdevelopersareafraidoffailingbecausetherewillbeconsequences,thentheywonx27;ttakerisks.readarticleSuccessandsustainabilityatSupercell"Gamingisacreativebusiness,anditx27;snotaboutthehoursyouputin.Ofcourse,sometimesyouneedtoputinlonghours,andtheBrawlStarsteamhasbeenworkingsuperhardoverthelasttwomonths.Butthatcanx27;tbethedefactowayofworking.Sometimesitcanhappen,butitcanx27;tbearule.Wex27;reinacreativebusinessandIjustcanx27;tbelievethatpeoplewouldcomeupwithcreativeideasiftheyx27;rereally,reallytiredoratriskofbeingburnedout.”readarticleBrawlStarsisnearingitsgloballaunchDevelopmentonBrawlStarsbeganaroundfouryearso,andaccordingtoJonFranzas,adesignerandprogrammerwhoinitiallyservedastheprojectlead,itchangedalotoverthattime.“Asacompanywedon’thesomuchexperiencewiththistypeofgame,”Franzasexplains.“Sowewantedtolaunchitveryearly,inaveryrawandunfinishedstate.”readarticleFollowusonDownloadourgamesfromTermsofServicePrivacyPolicyParentx27;sGuideSafeandFairPlayPolicyOtherLegalDocsForMediaOurDomainsManeCookiesSupercellOyJätkäsaarenlaituri1HelsinkiFinland

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